25 Wild Red Dead Redemption 2 Fan Theories (That Might Actually Be Tru…

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작성자 Fanny 작성일 26-09-13 23:35 조회 2회 댓글 0건

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Red Dead Redemption 2 characters Dead Redemption 2 is a larger than life game with so many little details around the vast open world. The creators, Rockstar, are well known for their captivating and in-depth storylines in series like Grand Theft Auto , Bully, Max Payne , and L.A. Noire . As in many of their other titles, the developers have snuck several easter eggs into the vast world of Red Dead Redemption 2. These easter eggs have spawned many conspiracy theories around different parts of the game, including things that have to do with side characters and even Arthur Morgan himself. Everything from the supernatural to something as a blind man who can see the fut


The holidays are upon us, which means that most of us are obligated to spend hours of time with our families. I kid, I kid. We all can enjoy the time we spend with our family. However, if you're like me, you are going to find it pretty difficult to tear yourself away from your video game console. It is no ordinary game that is taking up my time though. It is a vast open-world game with countless activities to complete on a daily basis. It has an immersive story, hilarious horse physics on occasion, and a chaotic online feature. You know what game I'm talking about, ri


Dutch, a man with a vision who becomes a lunatic with no moral compass. Sadie, who starts the game as a sort of victim and proves by the end to be the most dedicated and strongest member of the group. We even get more insight into John Marston (even Arthur makes fun of the fact that he can't swim, which is meta and genius). To have non-lead characters with arcs more interesting than most games leads really says so much about this g


We've taken a look back at all of the countless hours we've plowed into Red Dead Redemption 2 so far, and put together 25 hidden plotlines that you're sure to have missed in your first run through! Some of them take just a few minutes to discover, whilst others involve hours of memorable questing, resulting in some fantastic rewa

One of the most affecting examples of this for my playthrough in Red Dead Redemption 2 was when I came across a house after finishing a race with a stranger. I went into the house curious if there was anything inside, such as the seemingly endless amount of cigarette cards. Inside, there was a father and son having a tense confrontation over the father's wasteful habits that caused his wife to leave them. While leaving, the boy discovered my hiding place and ran to his room. The father pulled out a gun, so I naturally killed him and proceeded to loot the location as muscle memory kicked in for every other location in the game.

Thankfully, he eventually learns later on when Red Dead Redemption 2 shows nothing but disdain for the way the United States government and military have treated the Native Peoples that his prior statement was not true at all. However, it does show that Arthur was uninterested in helping other people unless it meant he got paid, even when it was a people group as badly treated as the Natives.

Arthur eventually learns what it means to be a good person, to help other people without selfish intent, but it comes too late. The catalyst for his realization of purpose comes alongside the realization that he is going to die due to tuberculosis. His cough, which appears incessantly in cutscenes but rarely anywhere else, telegraphs his doom very early on. By this point I was finished with the game's narrative, as both myself and the game knew where this was going. It had nothing more to show me or lead into, and yet it continued to fill time until the finale. In case you weren't quite clear on what theme Red Dead Redemption 2 was trying to hammer (clumsily as it is) with Arthur Morgan, it has Arthur's ex-fiance send him a letter that plainly lays it out with the line, "There is a good man within you, but he is wrestling with a giant, and the giant wins again and again."


Next on our list is one of the only "non-stranger" missions on here. The bloodcurdling questline is actually just a random encounter and isn't officially designated as a "stranger mission". To stumble across the Nosferatu fanboy, you do have to have Saint-Denis as an available locat


During your play-through, you may notice that Arthur Morgan has many dream sequences. In these dreams, he usually sees either a coyote or a deer. Depending on your honor system you will see one or the ot


There are 30 bone locations to find and you can't entirely complete the quest until Chapter 8! That's like at least 40 hours of playtime. Plus the reward is just a knife made from dinosaur bone, neat sure, but worth all that effort? Absolutely

[pullquote]"The trend of characters who kill or have killed only have to take a moment to acknowledge that what they did was bad and not actively work towards helping others to be considered okay is so tired."[/pullquote]

By the time I reached Arthur's final decision, one in which you can once again engage in a contradiction by attempting to steal the gang's stash instead of aiding John Marston in his escape, I was already finished. Arthur's death was just another bump in the road in discovering what exactly the epilogue held, as the mystery over who you would play as was much greater than seeing the closing scenes of a character I was done with many hours before.votive_candles_4-1024x683.jpg